Gamerscore: Destiny- Destined to Fail?

Jeffrey Wilkinson, Blogger

Welcome back to Gamerscore, the blog that could either make you laugh or cry as we continue to discuss sinking ships. Bungie’s hit IP, Halo, was a smash hit, making more money than most people ever will in their lifetimes. Halo swept people up with its fascinating new take on futuristic alien takeover. The first person shooter gives you the control of Master Chief, a genetically engineered man in a crazy heavy suit of power armor.

Not only are you wearing a set of Mark VI MJOLNIR power armor, but you’re toting around set of heavy guns. You could find yourself holding the strange and mysterious alien weapons manufactured by the Covenant (hostile alien meanies). Or maybe you stick with the tried and true human-made assault rifle. Perhaps you like it when things go KABOOM! Then grab yourself a rocket launcher! The Chief handles all of these weapons with ease.

But on the topic of Bungie, they took a misstep. Sure, if you wanted to make different games, that’s fine, but don’t give your most beloved IP to a new company! They took the Halo franchise and, in my humble opinion, ruined it! Halo 4 was a huge bust, being not only bad, but soiling the whole of the franchise. This terrible plan ruined a realm of space adventure and fun. But once again, back to Bungie. Bungie took it’s time off to make Destiny, which was (once again) a futuristic romp through a field shooting up things.

This leads us to our topic. Was it really worth the payoff? Bungie took a huge risk to develop something else, but did it work well? I certainly can’t say it did. While Destiny might be a pretty game with great graphics, the gameplay was just a game of whack-a-mole. Enemy hides  behind cover. Enemy gets up to shoot. After shooting, the enemy repeats the process. What the worst part is, is that when you leave a room, when you come back, the same enemies pop back. I literally just shot you guys. Now you’re back?! Sure, I get the design there, what is the point of a game that has permadeath enemies, right? I mean, there’s no fun anymore when all of your targets are gone. But it is just so blatant with no reason behind it! Here’s an example: in Borderlands, you fight bandits and the indigenous creatures of that planet. The bandits die, more bandits see this new shelter and come live there. Makes sense? You kill a den full of terrifying creatures called “skags”? They probably just breed and repopulate the den. But in Destiny, there’s no reasoning. “See those guys? BANG! Ok, I guess I’ll just leave. Oops! I forgot my gun! Oh look, those guys are back. They’re wearing the same thing too.” This game was supposed to be this generation’s Star Wars. What we got was A New Hope with no action scenes.

 


 

Gamerscore is a bi-monthly blog posting on the 10th and 20th of each month, written and created by Jeffrey Wilkinson, highlighting gaming through its ins, outs, triumphs, and tribulations. 

Jeffrey Wilkinson is a freshman at Shawnee Mission South, and is an active participant in Debate. 

 

Opinions written in blogs on smsouthnews.com only reflect the opinions of the writer of the post and is not in any way the opinion of The Patriot staff as a whole.